- Time Plan -


Timetable & Outcomes – Simon Wong, Kieran Morris

Week 1:
  • Establish genre and target audience for game idea.
  • Gather appropriate reference material. Draw upon areas and styles of interest from other artists/ concept artists. Could also look towards real-world cultural influences as means of realising convincing concepts later on in project.
  • Gather research into successful games from chosen genre. Identify strong elements of art direction from these games. Decide which themes or ideas can be appropriated for own concepts.

Week 2:
  • Brain-storm basic game ideas based on chosen genre, and establish general mechanics of game-play (this should help with generating believable concepts eventually).
  • Decide if writing own narrative is feasible, or if it is more appropriate to design for an existing narrative (could draw ideas from comics, novels, or movies).
  • Brain-storm general antagonist and protagonist ideas.

Week 3:
  • With issues of genre and narrative sorted, begin drawing thumbnail sketches of various artefacts, characters, and environments (traditional methods – pencil drawing in particular).
  • Produce a range of storyboards to highlight areas of significance in narrative.
  • Write a basic series of character bios (if needed) as a starting point for setting up character archetypes/ roles.
  • Explore as many possible directions for initial character ideas using silhouette drawing to develop general forms.
  • Experiment with different styles of art direction.

Week 4:
  • Establish preliminary concepts for main characters and environments.
  • Decide on amount of different environments needed.
  • Acquire feedback/ critiques for current ideas from colleagues.
  • Review acquired data and evaluate work in accordance to other opinions, as well as own input.
  • Ascertain how preliminary character/ environment ideas may develop in relation to feedback, and decide if compromises need to be made (if any).

Week 5:
  • Begin developing preliminary character ideas using Adobe Photoshop to explore alterations in general form, colour palette, and details.
  • Develop basic environment concepts further – colour, landscape, and distinctive features for each environment.
  • Explore basic artefact and item ideas appropriate to art direction.

Week 6: 
  • Decide on an art style which best conveys the look and feel of the game as a cohesive whole.
  • Begin efforts to develop/ represent artefacts, characters, and environments in chosen style.

Week 7:
  • A substantial amount of character work should now be close to completion. At this stage, all antagonists/ protagonists should be well developed and established in terms of names, characteristics etc.
  • All different types of environments should also be finalised in terms of themes/ style. Changes can still be made to designs if appropriate.
  • Further feedback for progress would be helpful.

Week 8 - 9:
  • By the end of week 8, all main character designs should be finalised. Ensure personalities are conveyed strongly through appearance, and that each character “fits” the game world.
  • Environments also need to be completed by the end of the week – must show great range of variety, and key characteristics of each need to be clear to see.
  • Artefact designs should be completed.

Week 10
  • Evaluate all work for assignment – is there anything which needs more attention? Is further work required for areas of weakness?

Week 11
  • Focus on areas of project which could be improved.
  • Present work.